The World of Airovale

The Airships of Airovale

Industry, Ambition and Smoke

Three Ships That Carry the Story

Airovale is a city of zeppelins. Every fortune, every farewell and every homecoming in the story arrives or departs by airship, and three vessels carry the book: the Nereid, the Ironwind and the Gilded Star.

All three set out for the Crescent Islands, chasing copper and rumors of temple gold. What each one carries back is another matter.

How an Airovale Airship Flies

Every airship in Airovale runs on coal. Coal-fired engines make steam, and steam turns the propellers that push a ship across the sky. Lift is older and simpler: hot air held in the vast canvas envelope overhead, the same way a balloon rises. Steam moves her. Hot air keeps her up.

That makes coal the real currency of the skies. A stoker feeds the boiler by the shovelful, and the fire has to last the whole voyage. A ship can only carry so much, and every crate of copper, every sack of gold and every passenger pulled from the sea takes room that would otherwise hold coal for the way home. It is the Law of Exchange with a fuel gauge.

Out over the Magnetic Sea the compass spins uselessly, and the crews who cross it are glad of every clear sky and every full bunker.

Aden feeds the Nereid's boiler: the fire behind the steam. In Chapter 1 the captain puts him to work shoveling coal.
An airship engineer's workshop with copper pipes, a glowing stove, tools on the wall and a window onto the clouds
An engineer’s workshop aboard, where the engines are kept honest. It is also one of our virtual meeting backgrounds.

The Nereid

The Nereid is an old grey zeppelin with a gilded ring of propellers, and she has seen better years. Captain Von Holt flies her, and his first mate, Steffan, passes his orders down to the crew. In Chapter 1 an orphaned young man named Aden steps up to the crew as they load coal and cargo, and the Nereid carries him out of the only life he has known. The Quartermaster, Garrick Vale, once flew her himself.

She is not a lucky ship. A storm drives her far off any chart and out over the Magnetic Sea, and the Nereid limps into Canyon Myst more wreck than zeppelin, where her crew meets the fae and a law none of them understood. From there her story turns on a choice about what she will carry, and what she will leave behind.

The Nereid lifts clear of the trees, engines churning. A scene from Chapter 8, The Duel.
The Nereid, a grey zeppelin, hanging low over a lake in the Canyon Myst jungle with smoke rising and her crew walking toward the trees
The Nereid at Canyon Myst, still smoking from her arrival. Chapter 5, Canyon Myst.
Looking out from the Nereid's loading bay at crates and two workers on a green jungle airfield
Coal and cargo go aboard through the loading bay. In Chapter 1 the crew is loading when Aden steps up to join them.

The Ironwind

The Ironwind is the ship that leaves with a promise. In Chapter 1 she lifts from the field and disappears into the fog, bound for the Crescent Islands, while her first mate, Kael, holds Mira a moment longer than the schedule allows.

Of the three ships she is the one that turns toward trouble. When the storm comes she is the ship that stops for strangers, and what that costs her, and what she brings home, is one of the most moving scenes in the book.

  • First mate: Kael
  • Waiting at home: Mira
  • Chapters: 1 to 4
  • Episodes: 1 · 2 · 3 · 4
The Ironwind above a Crescent Islands canyon market.
The Ironwind moored above a canyon market in the Crescent Islands, with fruit stacked in the stalls and a waterfall behind
The Ironwind at her moorings. In Chapter 2 a farm girl throws a lemon up to one of her deckhands.

The Gilded Star

The Gilded Star belongs to Jonas and Sabina Merrow, a husband and wife who fly together. Jonas is her captain, and Sabina reads the map. In Chapter 1, before they leave, Jonas stops at a healer’s shop for something to settle his wife’s stomach on the northern run. He leaves with more than he came for: an ancient map, slipped into his pocket by Malina.

She is the ship that flies toward what she has been promised. She hangs above a hidden canyon at nightfall while Sabina matches the map’s ridgelines to the stone below, and when the temple gold is finally aboard, the Gilded Star learns what treasure weighs.

  • Captain: Jonas Merrow
  • Navigator: Sabina Merrow
  • Carries: the ancient map, from Malina
  • Chapters: 1 to 4
  • Episodes: 1 · 2 · 3 · 4
The deck of the Gilded Star at sunset, with great brass wheels in the foreground, the balloon overhead and waterfalls beyond
On the Gilded Star's deck at sunset, over the Crescent waterfalls.
The Gilded Star seen from above, a round balloon and a trailing gondola loaded with crates, rising beside a waterfall
The Gilded Star, loaded with cursed treasure, rising to make an escape.
The Gilded Star over the falls at sunset.

The Rest of the Fleet

The three named ships are only part of the harbor. When the fleet comes home from the Crescent Islands in Chapter 4, Elara reads the names off the horizon one by one through her telescope: the Leviathan, the Behemoth and others. The Behemoth, despite her name, is a tiny ship.

It is a mismatched fleet: freighters with patched canvas and scarred plates, small traders strung with sails, lean ships built to run, and now and then a family in a hot-air balloon who came to the islands for copper and a better life.

Zeppelins and small craft scattering from the Crescent Islands under a darkening sky, with a turquoise lagoon below
Part of the fleet scatters from the Crescent Islands. Chapter 3, Curse of the Temple Gold.
A zeppelin deck at golden hour with a hilltop island city on the sea ahead
A quiet deck at golden hour, from our virtual meeting backgrounds.

Frequently Asked Questions

How do the airships of Airovale fly?

Airovale's airships run on coal. Coal-fired engines make steam, and the steam turns the propellers that push the ship forward. Lift comes from hot air held in the large canvas envelope overhead. Steam moves the ship and hot air keeps it up.

What are the three main airships in Airovale?

The Nereid, the Ironwind and the Gilded Star. The Nereid is Captain Von Holt's zeppelin, the Ironwind is the ship of the first mate Kael, and the Gilded Star belongs to Jonas and Sabina Merrow.

Are Airovale's airships zeppelins?

Yes. In the book the crews call their ships zeppelins, and the word airship covers the whole fleet, from the great gunmetal Nereid to a family's hot-air balloon. All of them rise on hot air, and the large zeppelins are driven by coal-fired steam.

Which ship does Aden sail on?

Aden joins the crew of the Nereid in Chapter 1, Life in the Village, under Captain Von Holt.

Which chapters and episodes feature the ships?

The Nereid appears in Chapters 1, 2 and 4 through 9. The Ironwind and the Gilded Star each appear in Chapters 1 through 4. The film episodes share those chapter titles.

Why can't the crews trust their compasses?

In the book, compasses spin uselessly over the Magnetic Sea, and some travelers fall ill when they fly north across it. It is one more reason the voyage to the Crescent Islands is dangerous.

Continue Exploring

Meet the characters & fae who fly them, including Aden and the Quartermaster, visit the Crescent Islands, or learn the Law of Exchange that every voyage obeys.

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Airship video

Airovale — Cinema

Video episodes of each chapter

This carousel auto-advances. Use the pause button to stop autoplay. Navigate through 10 episodes of the Airovale steampunk fantasy series.


Airovale — The Novel

Time is the only treasure

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169 pages of steampunk fantasy — a signed-quality paperback to keep on the shelf or gift to a reader.

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Airovale — Frequently Asked Questions About the Book

Is the Airovale ebook the same story as the paperback or audiobook?

Yes — the story content is identical across all three formats. The only difference is the chapter illustrations, which appear in the ebook and paperback but not the audiobook.

Is Airovale worth reading if I already watched the episodes?

Absolutely. The video episodes present a glimpse of the scenery set to the soundtrack's emotional journey, while the book is where the characters' thoughts and dialogue come through — the full interior experience of the story.

Is Airovale appropriate for teens?

Airovale is appropriate for teens ages 16+. The content touches on mature themes including dueling, the penalty of death, greed, immortality, and coming-of-age young adult romance.

How much romance content is in Airovale?

The romance in Airovale is written at a young adult level, with no graphic content beyond a few kisses. It centers on the two main characters as their journey to a forbidden ruin reveals ancient secrets about the island they inhabit, and their relationship grows into love and a decision to be together.

Is there a content warning or spice level for Airovale?

No warning needed. Airovale is a romantic adventure story, safe for readers ages 16 and up, with no graphic moments beyond a kiss.

Is Airovale a series or a standalone book?

Airovale is a series. The first book introduces the story, and additional books — two or more to complete the arc — are currently in development.

Is there a comparable story to Airovale?

Not exactly. Steampunk fantasy with time travel exists, and fantasy with fae exists, but few stories combine both. The closest comparisons are Carnival Row (Amazon Prime Video) or The Anubis Gates (Tim Powers) — though Airovale is a wholly original fantasy world with no historical setting.

Is Airovale a book or a movie?

Primarily, Airovale is a story told through three lenses: book, video, and music. The website and companion channel (Roku TV) present short cinematic episodes alongside a complete original soundtrack, while the book is the deepest way to experience the full story — the center of the Airovale experience.

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