Aden — the Aeronaut Hunter
A gaunt young man seeking belonging, survives the great storm, drawn into the island's secret law and a perilous love.
Heroes, guardians, and villagers bound by time's price.
Airovale is a steampunk fantasy saga where aeronauts, fae guardians, and island mariners discover that survival comes at the price of time itself. Set in a world of steam-powered airships and ancient fae magic, the story unfolds across both a steampunk fantasy novel and cinematic video episodes, following characters bound by the mysterious Law of Exchange.
When the coal-fired airship Nereid crashes on Canyon Myst—an island where fae enforce an eternal bargain—the crew learns that nothing is free. Every rescue demands a cost. Every choice carries weight. From Aden's desperate search for belonging to Kira's rebellion against duty, these steampunk fantasy characters navigate a world where love, treasure, and time are all bound by invisible ledgers.
Meet the heroes, guardians, and villagers whose stories weave through eight cinematic episodes, testing the limits of courage, loyalty, and what we're willing to exchange for the things we desire most—even when we already had it in our hand.
A gaunt young man seeking belonging, survives the great storm, drawn into the island's secret law and a perilous love.
First mate who trades safety for lives; his courage becomes a measure of true wealth.
Flint-eyed mariner who reads the southern sea like a ledger; strikes hard bargains under the Law of Exchange.
Aging, sharp, and philosophical—he frames the law that life is paid with time and decided by choices.
Organizes assistance for Nereid repair, welcomes aeronauts, betrothed to Kira - daughter of Thalos, Attacks Aden with fatal outcome.
Powerful fairy with command of predators on Canyon Myst. Appears at night with a leopard at her side. Intercepts curious aeronauts.
Daughter of Thalos, torn between duty and desire; her choices bend the balance of exchange.
Keeper of the old rule and father of Kira, bearing the weight of duty and hidden compassion.
Beckoned by ritual, a predatorial storm commanded to destroy airships escaping the Crescent Islands.
Malina's twin, cursed with beauty and vengeance; her magic storm decimates the fleets in emerald fire.
Portmaster, records ship arrivals and departures, daughter of the old Quartermaster.
Immigrant farmer, catalyst of Aden's path. Gifts him an apple in kindness, setting the entire story into motion.
Accidentally cursed by evil twin sister with timeless beauty. She mourns those she outlived. Moved from the Crescent Islands, lives as a seer and healer in Airovale.
Auburn-haired partner to Kael; their reunion underscores the cost of survival, and true treasure.
Explore the World of Airovale, learn the Law of Exchange, and visit the Places & Legends.
This carousel auto-advances. Use the pause button to stop autoplay. Navigate through 8 episodes of the Airovale steampunk fantasy series.
The main characters include Aden (aeronaut hunter), Kira (fae rebel), Kael (first mate and hero of the Ironwind), and Thalos (elder fae). The steampunk fantasy saga follows 14 characters across four factions: Aeronaut Crew, Fae Guardians, Crescent Islanders, and Steampunk Villagers. Influential characters include the twin sisters Malina and Mahala in the first half of the story, and Barra in the second half.
Yes! Each important character has a 20-second cinematic introduction video showing their role in the steampunk fantasy saga. All 14 characters also appear in the cinematic video episodes.
The Law of Exchange is a mysterious fae rule enforced on Canyon Myst island. It dictates that survival comes at the price of time itself—every rescue demands a cost, every choice carries weight, and nothing is truly free.
Airovale demonstrates the human condition of always wanting more, without taking a pause to show gratitude. In the moment of want, a character simply wishes to eat, drink, be safe, or see their family again. But when riches appear, greed distracts and pushes those basic priorities away, deceiving the character into justifying a delay, or taking a risk with what they held in their hand (safe passage, time, family), for something more.